Matt Fiddles

Life's so vast, there's just so much to do...

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"And well you should not. For my ally in the Force. And a powerful ally it is. Life creates it, makes it grow. It's energy surrounds us and binds us. Luminous beings are we...(Yoda pinches Luke's shoulder)...not this crude matter. (a sweeping gesture) You must feel the Force around you. (gesturing) Here, between you...me...the tree...the rock...everywhere! Yes, even between this land and that ship!

- Yoda



Where will you go today?

"The fronting for the eighty-yard-long marble-topped bar had been made by stitching together nearly twenty thousand Antarean Mosaic Lizard skins, despite the fact that the twenty thousand lizards concerned had needed them to keep their insides in."

- The Book decribing Milliways' politically incorrect decor.
art:blender

Blender 3d Modeling

Blender is a 3D modeling program, freely available. It is like Maya, 3d Max, and other such programs. It can do still pictures, as well as animations.

There's a lot ot it. These are only my notes. Random at that.

Here is a list of demo reels and movies.

Notes on hardware and graphic card choices

Now with Pie Menus: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/UI

Currently Working On

Workflow

In general, the process for rendering is:

  1. Create all the objects in the scene
  2. Light the scene
  3. Position the Camera
  4. Render a test image at 25% or so without oversampling or ray tracing etc., so that it is very fast and does not slow you down
  5. Set and adjust the materials/textures and lighting
  6. Iterate the above steps until satisfied with the quality level
  7. Render progressively higher-quality full-size images, making small refinements and using more compute time
  8. Save your images

When rendering, do so to pictures. If you render to a video, you risk it messing up part way through, or lock your machine into a long render that can't be paused. See here.

Models and Textures

Sites

art/blender.txt · Last modified: Apr 5, 2015 (4 years ago) by Matt Bagley