Matt Fiddles

Life's so vast, there's just so much to do...

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Han Solo: "Oh! I thought they smelled bad on the **outside**!"

Where will you go today?

"The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair."

- One of the laws of computers and programming revealed.

Blender 3d Modeling

Blender is a 3D modeling program, freely available. It is like Maya, 3d Max, and other such programs. It can do still pictures, as well as animations.

There's a lot ot it. These are only my notes. Random at that.

Here is a list of demo reels and movies.

Notes on hardware and graphic card choices

Now with Pie Menus:

Currently Working On


In general, the process for rendering is:

  1. Create all the objects in the scene
  2. Light the scene
  3. Position the Camera
  4. Render a test image at 25% or so without oversampling or ray tracing etc., so that it is very fast and does not slow you down
  5. Set and adjust the materials/textures and lighting
  6. Iterate the above steps until satisfied with the quality level
  7. Render progressively higher-quality full-size images, making small refinements and using more compute time
  8. Save your images

When rendering, do so to pictures. If you render to a video, you risk it messing up part way through, or lock your machine into a long render that can't be paused. See here.

Models and Textures


art/blender.txt · Last modified: Apr 5, 2015 (4 years ago) by Matt Bagley