Matt Fiddles

Life's so vast, there's just so much to do...

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"And finally, " said Max, quieting the audience down and putting on his solemn face, "finally I believe we have with us here tonight, a party of believers, very devout
believers, from the Church of the Second Coming of the Great Prophet Zarquon. " ... "There they are, " said Max, "sitting there, patiently. He said he'd come again, and
he's kept you waiting a long time, so let's hope he's hurrying fellas, because he's only got eight minutes left! "



Where will you go today?

Han Solo: "Afraid I was gonna leave without giving you a goodbye kiss?"

Princess Leia: "I'd just as soon kiss a Wookiee!"

Han Solo: "I can arrange that! You could use a good kiss!"
art:blender:cycles-hair

Cycles, Hair, and Rendering

Cycles is a new rendering system for Blender.

Here's a simple tutorial on how to do it. However, you'll want to change a few things:

  • The “Hair Rendering Nodes” have changed. It's now curved/straight/something else. I used “Curved” for most hair.
  • Increase the number of children to 2000
  • Increase the samples to 600+
  • Eye lashes are off, so
    • Change bottom eye lash “Cycles hair settings” to [Root 0.02] and [Shape -0.80]
    • Top eye lash to [Root 0.05] and [Shape -0.30]
    • Change children values if needed.
  • I think that's all I did.

Parts

Tutorials

Rigging

Lighting

The integrator is the rendering algorithm used to compute the lighting. Cycles currently supports a path tracing integrator with direct light sampling. It works well for various lighting setups, but is not as suitable for caustics and some other complex lighting situations.

The Area lamp simulates light originating from a surface (or surface-like) emitter, for example, a TV screen, your supermarket’s neons, a window or a cloudy sky are just a few types.

Camera

Texturing

Trees, Nature, and Water

Nature Academy

http://arbaro.sourceforge.net/ (though blender has a built-in tree generator)

art/blender/cycles-hair.txt · Last modified: Jan 12, 2014 (4 years ago) by Matt Bagley