Matt Fiddles

Life's so vast, there's just so much to do...

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"Another world, another day, another dawn. "



Where will you go today?

"Prostetnic Vogon Jeltz smiled very slowly. This was done not so much for effect as because he was trying to remember the sequence of muscle movements. "
art:blender

Blender 3d Modeling

Blender is a 3D modeling program, freely available. It is like Maya, 3d Max, and other such programs. It can do still pictures, as well as animations.

There's a lot ot it. These are only my notes. Random at that.

Here is a list of demo reels and movies.

Notes on hardware and graphic card choices

Now with Pie Menus: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/UI

Currently Working On

Workflow

In general, the process for rendering is:

  1. Create all the objects in the scene
  2. Light the scene
  3. Position the Camera
  4. Render a test image at 25% or so without oversampling or ray tracing etc., so that it is very fast and does not slow you down
  5. Set and adjust the materials/textures and lighting
  6. Iterate the above steps until satisfied with the quality level
  7. Render progressively higher-quality full-size images, making small refinements and using more compute time
  8. Save your images

When rendering, do so to pictures. If you render to a video, you risk it messing up part way through, or lock your machine into a long render that can't be paused. See here.

Models and Textures

Sites

art/blender.txt · Last modified: Apr 5, 2015 (3 years ago) by Matt Bagley