Matt Fiddles

Life's so vast, there's just so much to do...

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"You're very sure of your facts, " he said at last, "I couldn't trust the thinking of a man who takes the Universe - if there is one - for granted. "



Where will you go today?

"`The first ten million years were the worst,' said Marvin,
`and the second ten million, they were the worst too. The third ten million I didn't enjoy at all. After that I went into a bit of a decline.'"

- Marvin reflecting back on his 576,000,003,579 year career as Milliways' car park attendent.
art:blender

Blender 3d Modeling

Blender is a 3D modeling program, freely available. It is like Maya, 3d Max, and other such programs. It can do still pictures, as well as animations.

There's a lot ot it. These are only my notes. Random at that.

Here is a list of demo reels and movies.

Notes on hardware and graphic card choices

Now with Pie Menus: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/UI

Currently Working On

Workflow

In general, the process for rendering is:

  1. Create all the objects in the scene
  2. Light the scene
  3. Position the Camera
  4. Render a test image at 25% or so without oversampling or ray tracing etc., so that it is very fast and does not slow you down
  5. Set and adjust the materials/textures and lighting
  6. Iterate the above steps until satisfied with the quality level
  7. Render progressively higher-quality full-size images, making small refinements and using more compute time
  8. Save your images

When rendering, do so to pictures. If you render to a video, you risk it messing up part way through, or lock your machine into a long render that can't be paused. See here.

Models and Textures

Sites

art/blender.txt · Last modified: Apr 5, 2015 (4 years ago) by Matt Bagley